Author: MarcoJune 22nd, 2010

Ready, steady, go – in retrospect

Monday the 21st was a very hectic day, to say the least. Entropia Universe update 11.2 was released, featuring vehicles. With it came a gift package of 200 cars that FPC was to distribute among the participants. The conditions were to get the cars out on the release day, during EU/USA time zones. Every time Emma or Simon showed up chaos erupted. I think I know how the iPhone stores felt on release day. At times, the number of simultaneous users online was over 50% of average figures – something we didn’t expect, and it added to the chaos. The cars were delivered in small batches in both settlements and in the wilderness to keep the stock as long as possible, before the reps moved to the next location. The stock was depleted just before 3AM Tuesday Swedish time.

In retrospect, the usage of the word “plentiful” was a mistake and shouldn’t have been used. The reason it was used was due FPC being excited that we this time actually had gifts, with TT values, that we could give out. And in that sense 200 cars was plentiful, compared to how often we have had given out freebies like this in the past. We were eager and excited and missed how the wording could be perceived, thus creating mismatched expectations. The lesson learned is that the next time the actual number of items available will be shown beforehand.

In closing, I would like to send my regards to MindArk who has created a really fun and thrilling system, which adds a new layer to the Entropia Universe, and in doing so, to Planet Calypso. It will be very interesting to see how the vehicles are going to be used in various events and in future landgrabs.

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Author: HanneJune 16th, 2010

Latest Buzz (June 16th)

Next Release

FPC’s next release is going to be in the end of June.

First of all, you know we’ve wanted to change the whole newcomer situation for the better. So we’re going to take our first steps in doing exactly that. We are launching a whole new colonist arrival area with missions designed to let the newcomer learn about life on Calypso and what it involves.

Gateway-31

Redesigning Mobs:

Because the newcomer area is going to be the first taste of Calypso, a couple of the creatures have gotten a nice overhaul, 4 of them in total. The Caudatergus, Tripudion and Berycled. We’ve also done one more which we prefer to keep secret for now (Hint: It is not a newcomer mob.)

It is not just the shape and skin of the mobs that have gotten a sturdy redesign, but also the sounds and animations have been changed. Of course, the creatures still look and feel like their old selves, just updated and cooler versions. Like this guy:

Tripudion2

Oil Rig:

The problems where users are using a graphic glitch to get underground is going to be fixed for next FPC release.

FPC does not condone using these glitches as a means to “cleanse the oil rig of people”, this is called exploiting and is against the EULA.

If you come across any other ways to get underground then please send a support-case about the means and whereabouts so we can fix it. Thanks!

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Author: EBN NewsJune 11th, 2010

Warriors out of Sync

After the unusual snowfall during the long Calypso winter, Warriors seem to have gathered up some rust, according to Anna Bjorkdottir. Her attempts of communicating with the Warriors have so far been futile, and she believes the only reason is the destruction of their internal communication devices due to malfunction.

While much can be said about Anna’s theories, her studies in Warrior Communication Technology from Warrior scrap have indeed shown that the Warriors did have malfunctioning systems, and have recently gotten their internal communication devices replaced with a newer and flashier kind. However, it turns out the Warriors are now out of sync with each other as the devices are not yet linked.

It is therefore expected that the Warriors will gather up during the weekend to reconnect.

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Author: EBN NewsJune 4th, 2010

Energy makes Molisk anxious

The energy in the air, created by the sudden returning of MindForce-powers in the colonists, have made the Molisk population anxious and wary. As a result, the Molisks has been spotted gathering up in groups to fight for their kin against this perceived invisible enemy.

It is expected that when the Molisk once again get used to MindForce users, everything will go back to normal, most likely within 72 hours.

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Author: EBN NewsMay 28th, 2010

Araneatrox mating season approaches

EBN Newsanchor: And now, over to our Wildlife Studio with the latest news on our furry, and shiny friends out there! Over to you, Klaus Hinderbacken!

Klaus: Dr. Elschman Ditrety, you are live with us from your research laboratory. As far as I understand, you are a world renowned entomologist who’s recently moved to Calypso from earth?

Dr. Ditrety: While I would not agree that “recently” is in any way a measureable parameter, that is correct.

Klaus: And I understand you have some interesting news to share with us today?

Dr. Ditrety: Well that all depends on your level of interest, doesn’t it?

Klaus: Well, uh…

Dr. Ditrety: Very well, I know what you want. Yes, it is become apparent that we are now approaching the Araneatrox mating season. It is expected they will gather for their… rituals, sometime during the weekend.

Klaus: “Sometime” is an acceptable parameter then? Fine. Do you have any tips for our concerned colonists?

Dr. Ditrety: Yes, very well. Don’t step on them, it might start to rain!

Klaus: Step on them? You’ve never actually seen them up close have you?

Dr. Ditrety: I don’t understand why you make such wild accusations.

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Author: HanneMay 25th, 2010

So Long, and Thanks for all the Fish!

SoLong

Don’t worry, its not Armageddon (again). We here at First Planet Company are just celebrating! Guess what day it is?

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Author: EBN NewsMay 21st, 2010

Smiliolus blossom intoxicates Armax

Imperial zoologists informs that due to the warm summer breeze on Calypso, combined with the damp spring mist, a plant known as the “Smiliolus” have been spotted growing in unusual amounts. This particular flower is very popular among the younger Armaxes, as it gives a mild buzz when chewed. Smiliolus are expected to blossom this weekend, and the Zoologists are preparing to observe large herds of Armaxes come together for the occation.

Herbalogy expert Dr. Nichstrom warns colonists against chewing the plant themselves, as it might cause light seizures and giddiness in humans.

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Author: HanneMay 19th, 2010

Attention Hangar Owners

The first pay-out of teleportation fees will be made this summer.

As I have been made aware that there are some hangar owners who’s deeds are in other players hands (pilots), arrangements have been made so that you will now be able to trade the deed back via support.

How to do it:

You write a support case requesting the trade. Give the person you are trading with your support case ID, and have that person use it as a reference in their support case with a consent to the trade request.

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Author: EBN NewsMay 12th, 2010

Intercepted robot communication

droka-patrol

Request: information on human interference at Hadesheim crater.

Response: Iron Man challenge.
Clarification: Human competition meant to imitate mechanical entities through property destruction.

Immediate reaction: Bwahaha!

Request: appropriate reaction.

Response: limited Droka patrols to sweep and clear human entities.
Patrols limited for 72 hours starting Friday.

Approved.
End of line.

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Author: EBN NewsMay 6th, 2010

Foul migration

The local authority on Foul, Mr Andrus at Camp Echidna, has warned about a coming Foul migration in the near future, most likely starting Saturday, and he expects the migration to last for two days. “They are a very real threat to both humans and puppies”, Mr Andrus says, “and they have to be dealt with.”

A scientist at Imperial Zoological, who wishes to remain anonymous at the time, scoffs at Mr Andrus’ prediction.

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