Author Archive

Author: Hanne August 27th, 2010

Latest Buzz (27th August)

Downtime next week

You should expect a little downtime next week due to Version Update. This will most likely be on Tuesday, but be aware that the date is subject to change. Our Content Release this time will be a minor one, with a lot of focus on bugfixes.

It is also rumored to contain “Love”! O la la!

Mulciber Shoulder-pads

The Mulciber seems to have misplaced its fancy skull shoulder-pads. Were they melted and used in the making of the dreadful “Hydra”? Perhaps it just wants to go undercover a little, and mingle with the normal Eviscerators? Whatever the reason, they now look like the regular Eviscerators. So pay attention to the name of the creature you tag, or you might get a nasty surprise!

Moving of Robot spawns

Some robot spawns have been a bit problematic, so they’ve been moved or removed. However, we’re trying to keep areas available for all levels of hunters to find a spot suitable for them. So if you just lost your favorite hunting-spot, there’s a big chance there’s a similar spawn at another location.

Notice of absence

Community Manager Hanne will be unavailable until September 12th. In the mean time, other FPC staff will keep an eye out for the community. See you soon!

Author: Hanne August 21st, 2010

The Death of a Hydra

Photographic Documentation from tonight’s killing of the new robot-type “Hydra”. This was the third in the series; The first was claimed by Art of War, the second had a run-in with our city defenses and the third were taken down today by Universe United.

The JamRaiders were allowed to silently scout the new area out, since no one had yet cracked the robot intercept about the new coordinates:

Jam

Some of Calypso’s finest were already on stand-by though, much thanks to the expert decoder Aia. When the EBN hit about the new coordinates, it did not take long until the area was filled with triggerhappy colonists, quickly killing off the waves of robots.

crowd

And then Hydra appeared:

Hydraappear

hydra1

ExplodingHydras

Hof

Author: Hanne August 17th, 2010

Gothenburg Culture Festival

Thursday last week was a busy day for us here at First Planet Company.

As mentioned in this EntropiaForum thread, we engaged real avatars to come dance with us in a simple coreographed dance, to show the people gathered at Gothenburg Culture Festival that culture exists in virtual realities, too. The dancing was recorded and shown at the big stage at prime time here in Gothenburg.

The whole video will be uploaded to our YouTube channel later on (I’ll link to it from here when that happens) when we get the text fixed to English instead of the current swedish. For now, here are pictures of the event itself.

Frank on stage, introducing the video and explaining about Planet Calypso:

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And then, Dancing!

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Warpath says “G’day mate!” to the audience:

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We also had a small stand at the “Games Thursday” exhibition at the City Library, where we were giving out flyers and talking to people, and showing them the game. Some of you might have bumped into our Convention avatar in-game, with curious to-be-players behind the wheel. Hope you were nice to them!

Author: Hanne August 11th, 2010

Latest Buzz (August 11th)

7e5b6ae57aa69a1a1d0ed25e3ce87b8da12ad3a8d0a7c7d2f37a0a::3cc8b1a6d85fb4b4a0d02cf84ab4d0b86b4d8bd8a2e37d1fe97dd72d0c0e0ef7d6f5b94f4b4cc6c94eb28be5b9a9f56fa64ef9d81a3ec56a1e9a3c8a::0cc8c8a2d4a40bc6e24cd6e16ca6a2d1a44de91da9::0cf80cb77aa50c1cd76d2fb26cb73c1ee13ae5b1c8a6b26fe4d6::6c4e7e2f0c3dd0e5b9Anniversary of the 10.0 launch!

Soon, on Tuesday the 17th August, it will be a whole year since the 10.0 launch when Planet Calypso was reborn with CryEngine2 graphics. We at First Planet Company will be marking this occasion. Stay tuned!

New World Designer

First Planet Company has just got a new World Builder! The handsome chap named David has some run-time as a level designer behind him, and he’s just about managed to survive his first days here at the office since he started on Monday. Welcome David! :)

Plans for Autumn

Now that we have the Calypso Gateway, we are going to extend that feeling into Planet Calypso. That will be one of our goals of the early autumn, to extend the newcomer experience.

What we’re aiming to do is to create a nicer place for the newcomers to start off at. Right now we feel that Port Atlantis is mostly just another place on Calypso and not too newcomer friendly. It lacks the purpose it is supposed to have, and doesn’t fill the needs that it should. We want to bring that purpose back to the newcomer capital.

Author: Hanne August 2nd, 2010

Hermes Award

Hermes

The sale of Crystal Palace gave Planet Calypso a great amount of media coverage at the beginning of the year. Not only did we make the Guinness Book of World Records, but Frank, our Marketing Director found this in the mailbox the other day :)

From the Association of Marketing and Communication Professionals. It says:

2010
Hermes Platinum Award

Frank Campbell
First Planet Company
“Crystal Palace Sale”
Media Response

Author: Hanne July 7th, 2010

Latest Buzz (July 7th)

Increased Ironman spawns for Summer!

Lock and load! Ironman spawns are increased for summer for those of you who like to hunt their own BBQ meat. We will keep the spawns going until August 8th. Have fun!

Good Vibrations (Good Bop Bop, Good Vibrations)

There’s strange vibrations near Nymphtown. Town drunk Barty Milangus have been studying the ground ever since his last toxic shot. He expresses his worry, “I can’t feel my face, but I sure can feel those vibrations!”

Calypso Gateway Open House ended

So the Calypso Gateway is now closed for the veterans, and now it is instead a place for newcomers to learn and grow. We’ve gotten a tremendous amount of helpful insight and feedback from you guys and girls . Thank you! We will keep working on making the Gateway as good an entry for Calypso as possible.

Author: Hanne July 1st, 2010

Issues with 2010.3 release

Vehicle solution for the Gateway

As some of you have found out, the newcomer area Calypso Gateway that we released yesterday, was never built for vehicles. The lack of terminals, in particular a storage terminal, means that Vehicles lost on the Calypso Gateway cannot be recovered.

Of course we don’t want you to lose your vehicles. MindArk will move all vehicles from Calypso Gateway to mainland Calypso storage approximately once per day. So remember to drive safely and to pick up your vehicle after use when visiting Calypso Gateway!

Cayuze mission

The Cayuze Mission to kill 200 creatures in the designated area is currently bugged. We’re aware of this and working on it.

Not enough bombs/ammo, or equipment breaks too fast

A lot of you experienced not having enough bombs or ammo, or that the rookie equipment broke down before finishing your missions on Calypso Gateway. We are working on a tweak for that, for when the newcomers start using the Gateway. Until then it is possible to finish missions using normal Calypso equipment (non-rookie versions). Remember to get your hunting and mining missions before heading out!

Omegaton Representative

He’s located on the first floor. There’s a televator in the middle of the main building you can use to change floors. We will change this to be more clearly marked.

Author: Hanne June 28th, 2010

Look what we got in the mail today!

Some really nice fan-art! This is going on our wall, after we’ve framed it of course.

The picture really doesn’t do it justice. Thanks J.A, this is really cool!

Atrox-Fan-Art

Author: Hanne June 16th, 2010

Latest Buzz (June 16th)

Next Release

FPC’s next release is going to be in the end of June.

First of all, you know we’ve wanted to change the whole newcomer situation for the better. So we’re going to take our first steps in doing exactly that. We are launching a whole new colonist arrival area with missions designed to let the newcomer learn about life on Calypso and what it involves.

Gateway-31

Redesigning Mobs:

Because the newcomer area is going to be the first taste of Calypso, a couple of the creatures have gotten a nice overhaul, 4 of them in total. The Caudatergus, Tripudion and Berycled. We’ve also done one more which we prefer to keep secret for now (Hint: It is not a newcomer mob.)

It is not just the shape and skin of the mobs that have gotten a sturdy redesign, but also the sounds and animations have been changed. Of course, the creatures still look and feel like their old selves, just updated and cooler versions. Like this guy:

Tripudion2

Oil Rig:

The problems where users are using a graphic glitch to get underground is going to be fixed for next FPC release.

FPC does not condone using these glitches as a means to “cleanse the oil rig of people”, this is called exploiting and is against the EULA.

If you come across any other ways to get underground then please send a support-case about the means and whereabouts so we can fix it. Thanks!

Author: Hanne May 25th, 2010

So Long, and Thanks for all the Fish!

SoLong

Don’t worry, its not Armageddon (again). We here at First Planet Company are just celebrating! Guess what day it is?