Archive for March, 2010

Author: Hanne March 30th, 2010

Missions! Yay!

You might already have had a taste of the newcomer missions, and hopefully you liked them. The First Planet Calypso Content Release scheduled for mid-April contains just over 80 new action packed missions, tailored to suit players from lower mid-level and all the way up to the meanest of you.

The missions will be spread out all over good ol’ Eudoria, but storyline will be heavily centered around the newly redesigned Cyclops area. What business does Genesis Star have here? Who’s living in the camp in the forest? And who are those other shady characters?

At First Planet Company we’re currently working hard. We are not in any way slowing down our progression, and improvements to the quest system will also come after our next release.  During the spring, we’ll make some small but useful changes to the Mission GUI, and we might also introduce temporary missions that will disappear after a set amount of time.

We aim for having new missions available to colonists at every FPC Content Release, and we hope you’ll enjoy them as much as we enjoyed making them!

Author: Hanne March 30th, 2010

Latest Buzz (March 30th)

Explanation about planetary systems

With new planet partners soon joining the Entropia Universe, MindArk will begin using a terminology that differs from First Planet Company’s terminology. This message is to inform you, the Calypso player, about this in advance, in order to avoid confusion.

Entropia Universe platform developer MindArk explains a “Planet” as an area with, among other factors, its own storage server, meaning you as a player cannot access that storage from outside the area it belongs to. Today, Planet Calypso has three areas like this: Calypso planetside, Club Neverdie and Crystal Palace Space Station, whose storage facilities do not link together. This means that Planet Calypso is, using MindArk’s terminology, a “Planetary System” consisting of three “Planets”.

This use of terminology does not have any effect on us at FPC or our community, everything is business as usual. From a story-line point of view we still have one planet with space stations.

Easter spawns

Oh would you look at that, hatchlings! How cute!

Oh and would you look at …that. Yikes!

WoF Spawn warning

Stage 3 in World of Firepower will take a while to complete, so the WoF spawn with Igni, Pupugi and Diripi around Fort Fury and Fort Ithaca will continue to spawn in-game until the end of the stage. It will be taken away again after the 19th of April.

Author: Hanne March 23rd, 2010

Latest Buzz (March 23rd)

Combat messages in chat

Players are experiencing seeing other players combat messages in chat. MindArk will release a fix for this in 10.9.2.

Interplanetary transportation

Planets are soon to arrive and one of the great big questions is “How do we get there?”. Well, for starters you’re going to have to teleport there, with a fee. The money from this will, just as teleporting to CND and CP now, be divided between Hangar Owners.

New release date

We have received word from MindArk that due to their planned release of the major update of the Entropia platform to version 11.0, the next FPC release (which contains numerous new quests, among other things) will be pushed app. two weeks, to mid April.

New QA Manager at FPC!

Our new Quality Assurance manager started at FPC on Monday! He’s earlier worked as QA on Terminator: Salvation and is a trained level designer and gamer with many interesting ideas. Welcome to Planet Calypso, Jonas!

Auction

Auction have gotten some overhaul lately as I am sure you have noticed. I have been informed that you’re missing the “Last Calls” page. The first page in Auction is now sorted by “Last Created” instead of “Time Left”. This is an issue MindArk is aware of and it will be changed back to the old “Time Left” default in 10.9.2.

Until then: to see the Last Calls, click the “Time Left” tab twice.

Ad System

The Ads are still backwards. The fix for this will come in the next FPC release Mid-April.

Author: Hanne March 12th, 2010

Wastelanders at large; bounty contracts issued

This is a message to all colonists and citizens of Calypso from Brigadier Carramone.

This morning, the bank in Port Atlantis was robbed. Soon thereafter Twin Peaks bank followed, and this evening also New Oxford bank was attacked. It is indeed the Wastelanders, led by Reverend Lewis, that seem to be at a bankheist-spree.

These individuals are a pimple on the backside of society and I ask that all civilians armed and able take their stand against these wretched individuals. I assure you they are not unstoppable.

Bounty contracts are issued on the Reverend and his followers.

These rules apply:

  • There is one contract per colonist.
  • Bounty-hunters can collect their confirmed contract rewards from me personally when all five perpetrators are eliminated, at the city closest to the action.
  • The reward consists of one pair of Jaguar Footguards.
  • Each bounty-hunter can only claim his or her reward once.

Thank you for your attention.

Brigadier Jenny Carramone

Author: EBN News March 12th, 2010

Wastelanders raid Port Atlantis

wastelanders_raid_atlantis

Breaking news: Wastelanders, lead by the infamous Reverend Lewis, raided Port Atlantis this morning, then fled the scene in armored vehicles after robbing Bank Neverdie. Shots were fired, but preliminary reports indicate that nobody was killed or seriously injured.

CLEA advises that Wastelanders are armed and dangerous. Civilians should not approach these criminals except if adequately equipped and trained.

Bank Neverdie did not comment on how much money the raiders got away with, but assures us that their customers are insured.

Author: Hanne March 10th, 2010

Art not just for art’s sake.

art

Meet Magnus, First Planet Company’s dedicated World Builder, and Alexander, one of our hard-working Graphics Artists. You might have recently seen their work in the new Cyclops area.

Magnus joined the FPC group in October, after having worked on such games as Battlefield, Terminator Salvation and Mirrors Edge as a Level Designer. He’s been working in the game-industry since 2003, and is now enjoying working on Planet Calypso together with the First Planet Company crew. Alexander has been at MindArk and FPC for two years already, and took part in creating the world as it is today. The two of them are reworking the servers, one by one.

- It’s a daunting task, Magnus says about Planet Calypso.

- It’s a large world. But exciting, he adds.

Logic nature

As a World Builder, Magnus is here to make sure that the overview of Planet Calypso will be cohesive and logical.

- It should feel natural. It shouldn’t be art just for art’s sake; it needs to make some sense as well. You should be able to experience different areas everywhere, but there needs to be some logic behind it also. There needs to be a reason behind why it looks the way it does. That’s what I do, he explains.

The newly introduced Cyclops area by Fort Troy was the first step. It was completely redone, and optimized for performance. The old area now looks twice as stunning, and still doesn’t cost as much power to load as it used to. Magnus and Alexander don’t feel they are quite done with it yet though.

- I still want to add more landmarks. Right now it’s too much same, same. When I have the time, I might get to it. I’d like to add waterfalls and caves for example, and just add on the current look with more distinguished landmarks, Magnus explains.

- There are still many things we wish to do with the area, but there are so many servers to fix, Alexander adds.

He was the person who made the old golf-course which plumaged into the roar of the volcano. He doesn’t miss it though.

- I’m glad it’s gone. Sure I spent a lot of time on it, but when spending such amounts of time there should at least be some sense to it, purpose and usefulness. Because we aren’t getting golf in-game anytime soon, it was only a place which was hard to get around in and filled with foul. It didn’t make any sense, Alexander informs.

Optimized performance

How is it this area is better for performance?

- The value of the view distance has been tweaked, and the undergrowth vegetation such as grass has gotten a shorter view-distance. The lay of the land there is very rolling, so you normally won’t see as far as where it disappears. The trees and so on will still be there, but taking away the undergrowth really helps performance. We have a set target value for how many triangles should be visible wherever you are in order to better optimize the areas, and we’ll work on optimizing the other servers as well, Magnus says.

Does that mean all land will be as rolling and have as heavy vegetation as the Cyclops area?

- No, it all depends on the area and what look it should have. As for Cyclops, it’s a heavy jungle style, so it should have that lush jungle experience. Some fluff is needed to create that feeling. While a desert for example don’t need as much to create the same quality and look. Maybe there’d instead be particles and dust in the wind? It all depends on the terrain, he continues.

Unique areas

Alexander have worked a lot with creating the new fauna for the Cyclops server.

- I created all-new vegetation for the Cyclops area to really get that jungle feel. We wanted lianas and thick tree trunks and that wild feel. Personally I’d prefer it if we kept that vegetation to that area only, and create new flora for each area to further develop that unique feeling for each place you visit. We’ll still remake some of the old vegetation in order to keep that unique Calypso feeling and recognition value, but as it is now its almost easier to make new ones rather than convert the old ones, Alexander explains.

Magnus will, in addition to world planning, have some say in logically planning and designing buildings and cities.

- It should be easy to find your way, at least it should make sense. Proper city planning is important, Magnus stresses.

He lists real world architecture, architectural books, movies and other games as inspiration towards building in game cities.

- You can find inspiration everywhere. Sometimes, I’ll be walking with friends and look up at a building we’re passing. They’ll ask what I’m looking at, and I’ll answer that I think the tiles look really sweet. Then they’ll call me an idiot, he laughs.

Creative environment

Alexander lists making creatures as the most exciting thing to do at work, however as with all creative work he needs variation.

- I really do like making creatures. For example, I made the Eviscerator, that was a fun job. But there’s got to be variation. If you only do vegetation for a while, it’s a welcome break to do creatures, and the other way around.

- Creatures are created mostly straight out of the mind. You get the general idea about the mobs behavior, such as if it should be a small, quick mob or a big brute. Then I just sketch it up and the ideas flow from there. You just got to keep in mind that it should fit with all the others, and that it should fit the special Calypso style.

It’s not always easy to find the peace needed for creative work in an office environment. Magnus has his ways, as does Alexander. Instead of listening to the tapping of keyboards and babbling of co-workers, Magnus cancels out the noise with audio books. Alexander with music. So when asking what they want, right now, the answer comes after a little thinking:

- The next book in “The Wheel of Time” series, please, Magnus pleads.

- More hours in the day, Alexander smiles.

Author: Hanne March 9th, 2010

Latest Buzz (March 9th)

Aint no rest for the wicked…

Bambuco’s brilliant video made us at FPC smile. Check it out for yourself!

Mining bug on CND

Right after the implementation of VU 10.8.2, Club Neverdie was not giving any mining claims due to a bug. It was fixed, and there will be some form of compensation -more info to come on that later.

Camera while doing melee

In yesterday’s version update 10.8.2 the camera was positioned to be better synchronized with the avatar eye position. Users soon found this disturbing when mixed with melee animations, and the concerns are understood. MindArk is now re-evaluating the cameras position.

Next FPC Release

We hope that you’re anxiously awaiting our next release, which is scheduled for late March. More missions, woohoo!

Author: Hanne March 3rd, 2010

Latest Buzz March 2nd

LandArea Management

Amethera OLA Landarea owners, please check your e-mails during the upcoming days! We need your feedback.

Tier Item Residue

The tier system brought a bug along with it. Some players experienced that while their item was full TT-value when tiering, they did not receive any residue. This was not correct, and we are going to send out compensation to those who’ve experienced it, in the form of Metal Residue. There’s no need to send in additional support-cases to receive this compensation, we have lists of everyone affected. The compensation will be sent out within a week, and will end up in the storage of the affected users.

Mission Survey results

Wow, did you guys like the mission system or what? Look at this! We’re so happy that you’re happy. That makes for great fuel for our current work on a larger number of missions, which will be taking place in the new, beautiful Fort Troy / Cyclops area.

MissionSurveyResult

Calamusoid & Kerberos

The two mobs went missing, and there have evidently been some search-parties out to find them. But don’t worry, we found them.. they were badly beaten, and they are currently in for surgery. Keep your fingers crossed that they’ll make it!

Mall shop event

It was said that the mall shop event would start running again in mid February and obviously, it hasn’t. Unfortunately some items are still a bit problematic and are being worked on. The Mall shop event will happen, and it will have to start soon. If you have any items that are not working as intended, please send in a support case so we’ll be able to fix them before the Mall event starts.

Newsletter re-subscription

The Planet Calypso newsletter will be sent out a lot more frequent from now on, so make sure you have subscribed to it! We plan to develop it during 2010 with more special features, offers, bonus information and the like.

Check that you’re on our list by going to planetcalypso.com -> Account -> Manage Account. It’ll be a checkbox there with “I want to recieve information from MindArk”. If it’s checked, you should be on our mailinglist! Yay!