Author: Marco December 7th, 2009

Under the hood: bigger, stronger, better!

One of the many cool new things we’re working on right now is the items upgrade and enhancement system, due for release soon.

Almost all items can be upgraded to new tiers, and the tier system allows for the connection of a number of enhancement chips that can slot into an item. It works like this: you take an item that you want to improve and begin using it. With usage you increase the item’s tier – like when you get normal skill experience. Every new stage (Tier 1.0, 2.0, 3.0 etc) one additional socket slot opens up on the item. For limited items the progress is fully automatic while for unlimited items you need to manually upgrade the tier when it reaches a new stage.

An enhancement chip can be connected to a socket. Chips have different functions (weapon chips may add damage, range, accuracy or durability, while armor chips add defense, and mining finder chips add range or search depth – to name but a few examples) and can be mixed in order for a player to create their own customized version of their favorite item – would you focus on maximizing your damage, or maybe add range and thus creating your own sniper rifle, or maybe be more economical and reduce ammo burn and deterioration? Or a mix – you decide! And if your current mix is unsatisfactory, you can always disconnect and connect other enhancement chips to the slots.

Enhancement chips manufacturing is a new branch in the crafting system. To create the actual enhancement chips, you need blueprints as well as ingredients. Using them, you can create the chips that you can use yourself or sell on to others.

This addition to Planet Calypso will expand the usability of items, making them better and more dynamic than before, making it an easy system even for beginners. It also introduces a high level game to improve the best items to even higher levels, making the enhancement system something for both newcomers as well as veterans.

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2 Responses to “Under the hood: bigger, stronger, better!”

  1. VanBuren Says:

    WOW! That sounds really impresive. I’m looking forward to it!

  2. mikyoban Says:

    I am sad :(
    I was so happy when you posted this news Marco, I was so happy when 10.6 comes with tier as it is expected to be a smart system (and it is in its fundamental, only the upgrade process is not) and a potential way to balancing well between unL & L items
    Even with a costly upgrade process it could be ok.
    But the way MA implemented that is not costly, it is ‘over the sky’ costly, hard to do and so risky (i will never gamble a car on just ‘one’ click)
    So this is not a rebalancing, this is just kill the vast majority of unL items. You posted on EF that we have the choice and you are rigth but this is not plain honest, because as L items could be easily upgraded they will become more attractive than unL
    Sorry to be so negative in this post but I cant be postive today

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