Major tier upgrade process
I hope to shed some light into the UnL-item Tier upgrade process introduced in VU10.6, as it is currently under speculation.
Let me start with that I have received information from MindArk that there is currently a bug present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week.
Please view the Tier Upgrade User Interface. When attempting to upgrade an unlimited item to the next major tier, a profession check is made against the Tier Upgrader profession. If the check is within the Success Rate percentage range the item is upgraded to the next major tier. The Secondary item (the copy of the upgraded item) is salvaged fully (meaning you get to keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is added to the TT value of the upgraded item and any excess is returned as residue.
If the check is over the Success Rate percentage but within the Salvage Rate percentage range the item is not upgraded to the next major tier. The Secondary item is salvaged (you keep the item). The rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue.
If the check is over the Salvage Rate percentage the item is not upgraded to the next major tier. The Secondary item and the rest of the ingredients are consumed. A percentage of the TT value of the consumed ingredients is returned as residue.




















December 19th, 2009 at 07:57
Thaanks for clarification. Although it’s a pity you need the same item twice, i can understand intention(s) in terms of balancing. A bit sad when you have a very rare UL item like my wife has a hedoc sk20 sga which might never be possible to tier up although it’s far from beeing uber.
December 19th, 2009 at 08:04
Just read your comment on ef.com about “undiscovered” possibilities in pipeline. Looking forward and hope my concerns in my former sentence wil vanish